Thursday, January 31, 2019

Time Changes

While this article takes a little bit of time to get going-you really want to start paying attention around paragraph 4-the resulting elaboration on the subject of tempo and the Transformers game is a good one.

I like the concept it wants to introduce of "flip intensity", which needs a better name but for now will do. However, it does address something that I think is very important to understand in order to get an edge in the game: how frequently can you access the abilities of your characters?

This is on top of important principles from other card games, like card filtering/drawing, or resource management of your characters (being able to untap a character-any character-is a way to gain some massive advantages) and I think it's one of the structures holding the gameplay up.

What I like about the article at Heroic Nonsense, though, is how it outlines the case for defensive stats and promoting the synergies between cards in order to maximize your team. Check it out.

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