Thursday, May 23, 2019

Sound And Fury

I played the Specialists against a couple different decks including Stunticons and the matchups...well they aren't relevant to what I learned.

Specialists vs Stunticons
Thanks to Wheeljack, I was able to filter the HELL out of this deck. Even when I wasn't, I was able to play free things via Multi-Tool or Field Communicator (which is BONKERS good) and keep going through my deck, playing more cards. Sure, it didn't click every time, but frequently I could make a lot of stuff happen on my turn.

The problem is, that stuff didn't do anything. I would have characters that would be suited up with multiple pieces of equipment, and a handful of cards to Brainstorm with and then...nothing. I showed off a lot of effects and when the deck did go off, opponents were always impressed by all the cards I got to play. It just didn't translate into changes in the board state: I wasn't taking opposing characters out, or forwarding a victory condition.

So I decided that maybe the deck needed some oomph and changed characters, adding in a victory condition: Cosmos, Recon & Communication. With this came Sludge and Swoop, chosen because they are specialists in both modes, unlike their car counterparts, and frequently hit harder, along with the removal of more car-centric cards like Turbo Boosters.

But it didn't help. Cosmos is only scary if the KO ability goes off and the ability isn't easy to trigger. Sludge and Swoop can do a lot of damage but weren't really as frightening as I wish they would be.

So the question becomes; now what?

Now we ask friends for help. What do I do with this deck?

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