Tuesday, August 10, 2021

Rest On The Hoard

After review, I think I'm good with this.

 
Instant
1 Sarkhan's Triumph

Planeswalkers
1 Sarkhan Unbroken
1 Sarkhan, Fireblood
1 Sarkhan the Masterless
Artifacts
1 Herald's Horn
1 Armillary Sphere
1 Commander's Sphere
1 Darksteel Ingot
1 Lightning Greaves
1 Sol Ring
1 Wayfarer's Bauble
1 Sensei's Divining Top
1 Dragon's Hoard
Enchantment
1 Kindred Discovery
1 Monastery Siege
1 Palace Siege
1 Dragon Tempest
1 Frontier Siege
1 Elemental Bond
1 Temur Ascendancy
Sorcery
1 Fractured Identity
1 Crux of Fate
1 Painful Truths
1 Earthquake
1 Cultivate
1 Farseek
1 Kodama's Reach
1 Rain of Thorns
1 Primevals' Glorious Rebirth
Lands
1 Crucible of the Spirit Dragon
1 Haven of the Spirit Dragon
6 Mountain
3 Swamp
3 Forest
3 Plains
3 Island
1 Path of Ancestry
1 Arcane Sanctum
1 Command Tower
1 Crumbling Necropolis
1 Frontier Bivouac
1 Jungle Shrine
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow


Creatures
1 O-Kagachi, Vengeful Kami
1 Ramos, Dragon Engine
1 Scalelord Reckoner
1 Boneyard Scourge
1 Territorial Hellkite
1 Wasitora, Nekoru Queen
1 Ryusei, the Falling Star
1 Scourge of Valkas
1 Utvara Hellkite
1 Sunscorch Regent
1 Deathbringer Regent
1 Hellkite Charger
1 Tyrant's Familiar
1 Atarka, World Render
1 Bladewing the Risen
1 Broodmate Dragon
1 Crosis, the Purger
1 Dromoka, the Eternal
1 Intet, the Dreamer
1 Kolaghan, the Storm's Fury
1 Niv-Mizzet, Dracogenius
1 Ojutai, Soul of Winter
1 Scion of the Ur-Dragon
1 Silumgar, the Drifting Death
1 Spellbound Dragon
1 Teneb, the Harvester
1 Steel Hellkite
1 Dragonlord's Servant
1 Dragonspeaker Shaman
1 Savage Ventmaw
1 Hellkite Courser
1 Balefire Dragon
1 Tiamat

I know, the manabase hasn't been improved. I'm OK with it. If I get to do super cool things in the mid-late game then that's great! If I get blown out in the early game, that happens.

Rough Commander board state

And boy does it happen. Take a look at my board by turn 9 of last night's game.

I kept a hand with two lands and a Commander's Sphere. That's a reasonable keep!

My third land didn't arrive until turn 4, and entered tapped. I lost it to a Silverclad Ferocidons. My fourth land was a Path of Ancestry, which arrived two turns later. I then lost the Path, the Sphere and a Mountain to a second Silverclad Ferocidons

Just one of these days, I suppose. I mean, it's funny that I lost everything but a Forest.

However, despite these very poor outings against new people, I don't feel the need to make sweeping changes. When this works, it works and is fine! Everyone's going to have games where things just go wrong and at least I got an amusing moment out of it. 


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