So it is now that I have been testing Ironhide with 2 copies of Azorious Cluestone or none for a week now.
I don't know that it matters. The games I played against Matt and Caitlin had four Compulsions and I needed one to crank through my deck fast enough to win, once I had the combo set up.
In my online games with Fuz and Lauriel, I have been using two Cluestones and they've been helpful when they arrived but there have been games where neither the Cluestone nor the Compulsion showed up and I have won (or lost). It's all about the aggro decks and whether or not I can get set up in time. If I can, Ironhide is very difficult to beat.
Lauriel had a neat trick, with her RWB aggro deck using Impact Tremors to seal up wins. I could blunt any attack she made but then I needed to find a Seal of Cleansing to stay alive and couldn't. All she had to do was cast her spells.
It was a good matchup, one I think about sideboards for.
Similarly, Fuz's aggro zombies deck-the man must have five goddamn zombie decks because I swear I'm seeing different things each time-is just so flat out aggressive that I found myself carefully considering mulligans and using Brainstorm and Truth or Tale aggressively myself, trying to speed up Ironhide's resilience. It worked in this matchup but I wouldn't count on it; he was inches from beating me in this picture and it took everything I had to grind this game out.
So I'm not sure that the Cluestones matter.
What is interesting is that every time I've considered removing some tech-be it Daru Encampment or Compulson-that card inevitably does some important work for me. On the one hand, I'm glad that the choices I made to put these cards in to start off with are paying off but on the other, I'm faced with situations where I could be spinning my wheels on a deck like this forever and never getting any closer to actually improving it.
So for now, I'm going to let this one lie. Current decklist:
1 Coastal Tower
1 Kjeldoran Outpost
8 Plains
8 Island
1 Adarkar Wastes
4 Flooded Strand
1 Daru Encampment
2 Martial Coup
2 Condescend
2 Gempalm Avenger
2 Seal of Cleansing
2 Mobilization
4 Humility
4 Orim's Prayer
4 Compulsion
1 Dismantling Blow
3 Truth or Tale
3 Circular Logic
3 Miscalculation
4 Brainstorm
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