| Instant | Artifacts 1 Fist of Suns 1 Herald's Horn 1 Mirror of the Forebears 1 Armillary Sphere 1 Commander's Sphere 1 Darksteel Ingot 1 Dreamstone Hedron 1 Lightning Greaves 1 Nihil Spellbomb 1 Sol Ring 1 Wayfarer's Bauble |
| Enchantment 1 Kindred Discovery 1 Monastery Siege 1 Palace Siege 1 Crucible of Fire 1 Dragon Tempest 1 Frontier Siege 1 Curse of Verbosity 1 Curse of Opulence 1 Curse of Bounty 1 Elemental Bond |
Sorcery 1 Fortunate Few 1 Fractured Identity 1 Crux of Fate 1 Painful Truths 1 Earthquake 1 Cultivate 1 Farseek 1 Kodama's Reach 1 Rain of Thorns |
| Lands 1 Crucible of the Spirit Dragon 1 Haven of the Spirit Dragon 6 Mountain 3 Swamp 3 Forest 3 Plains 3 Island 1 Path of Ancestry 1 Arcane Sanctum 1 Command Tower 1 Crumbling Necropolis 1 Frontier Bivouac 1 Jungle Shrine 1 Mystic Monastery 1 Nomad Outpost 1 Opulent Palace 1 Sandsteppe Citadel 1 Savage Lands 1 Seaside Citadel 1 Vivid Crag 1 Vivid Creek 1 Vivid Grove 1 Vivid Marsh 1 Vivid Meadow
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Creatures 1 O-Kagachi, Vengeful Kami 1 Ramos, Dragon Engine 1 Scalelord Reckoner 1 Boneyard Scourge 1 Territorial Hellkite 1 Taigam, Ojutai Master 1 Wasitora, Nekoru Queen 1 Ryusei, the Falling Star 1 Scourge of Valkas 1 Utvara Hellkite 1 Sunscorch Regent 1 Deathbringer Regent 1 Hellkite Charger 1 Tyrant's Familiar 1 Atarka, World Render 1 Bladewing the Risen 1 Broodmate Dragon 1 Crosis, the Purger 1 Dromoka, the Eternal 1 Intet, the Dreamer 1 Kolaghan, the Storm's Fury 1 Niv-Mizzet, Dracogenius 1 Ojutai, Soul of Winter 1 Scion of the Ur-Dragon 1 Silumgar, the Drifting Death 1 Spellbound Dragon 1 Teneb, the Harvester 1 Steel Hellkite 1 Orator of Ojutai 1 Dragonlord's Servant 1 Dragonspeaker Shaman 1 Savage Ventmaw |
This is a blog about the Magic the Gathering decks I make, the games I play and the general thoughts I have about the game...and occasionally other stuff but hopefully only as it relates to play.
Thursday, July 15, 2021
Commander: The Ur-Dragon
Tuesday, July 27, 2021
High Fliers
Caitlin: Tana, the Bloodsower and Ravos Soultender
Matt: Hazezon Tamar
Lauriel: MimeoplasmTuesday, August 10, 2021
Rest On The Hoard
| Instant 1 Sarkhan's Triumph Planeswalkers 1 Sarkhan Unbroken 1 Sarkhan, Fireblood 1 Sarkhan the Masterless |
Artifacts 1 Herald's Horn 1 Armillary Sphere 1 Commander's Sphere 1 Darksteel Ingot 1 Lightning Greaves 1 Sol Ring 1 Wayfarer's Bauble 1 Sensei's Divining Top 1 Dragon's Hoard |
| Enchantment 1 Kindred Discovery 1 Monastery Siege 1 Palace Siege 1 Dragon Tempest 1 Frontier Siege 1 Elemental Bond 1 Temur Ascendancy |
Sorcery 1 Fractured Identity 1 Crux of Fate 1 Painful Truths 1 Earthquake 1 Cultivate 1 Farseek 1 Kodama's Reach 1 Rain of Thorns 1 Primevals' Glorious Rebirth |
| Lands 1 Crucible of the Spirit Dragon 1 Haven of the Spirit Dragon 6 Mountain 3 Swamp 3 Forest 3 Plains 3 Island 1 Path of Ancestry 1 Arcane Sanctum 1 Command Tower 1 Crumbling Necropolis 1 Frontier Bivouac 1 Jungle Shrine 1 Mystic Monastery 1 Nomad Outpost 1 Opulent Palace 1 Sandsteppe Citadel 1 Savage Lands 1 Seaside Citadel 1 Vivid Crag 1 Vivid Creek 1 Vivid Grove 1 Vivid Marsh 1 Vivid Meadow
|
Creatures 1 O-Kagachi, Vengeful Kami 1 Ramos, Dragon Engine 1 Scalelord Reckoner 1 Boneyard Scourge 1 Territorial Hellkite 1 Wasitora, Nekoru Queen 1 Ryusei, the Falling Star 1 Scourge of Valkas 1 Utvara Hellkite 1 Sunscorch Regent 1 Deathbringer Regent 1 Hellkite Charger 1 Tyrant's Familiar 1 Atarka, World Render 1 Bladewing the Risen 1 Broodmate Dragon 1 Crosis, the Purger 1 Dromoka, the Eternal 1 Intet, the Dreamer 1 Kolaghan, the Storm's Fury 1 Niv-Mizzet, Dracogenius 1 Ojutai, Soul of Winter 1 Scion of the Ur-Dragon 1 Silumgar, the Drifting Death 1 Spellbound Dragon 1 Teneb, the Harvester 1 Steel Hellkite 1 Dragonlord's Servant 1 Dragonspeaker Shaman 1 Savage Ventmaw 1 Hellkite Courser 1 Balefire Dragon 1 Tiamat |
Thursday, May 15, 2025
The Retired: Gigantor
Ah, I so wanted this deck to be a thing!
3 Kilnmouth Dragon
1 Ryusei, the Falling Star
3 Fierce Empath
1 Bladewing the Risen
1 Steel Hellkite
1 Harbinger of the Hunt
1 Destructor Dragon
1 Atarka, World Render
1 Swift Warkite
3 Thunderbreak Regent
1 Karrthus, Tyrant of Jund
1 Thundermaw Hellkite
4 Fertile Ground
3 Naturalize
6 Mountain3 Jund Panorama
6 Forest
3 Swamp
1 Crucible of the Spirit Dragon
2 Jungle Hollow
2 Bloodfell Caves
1 Grand Coliseum
3 Rampant Growth
3 Painful Truths
3 Crux of Fate
2 Radiant Flames
So, what's wrong here? Well, the big concept was to make a massive Kilnmouth Dragon and that right there is a problem. Because it's a Glory of Cool Things card: you could have a 14 power dragon, right?
Then why aren't you just attacking with it? Why tap it to do 9 damage to something?
Which is a bit of the issue with the entire deck; all these big creatures and they don't just revolutionize the board when they enter. Which, if you're paying six mana for something, ought to do that.
And that's really the issue here: when this deck gets to 6+ mana, it doesn't play cards that brick the opponent's board.
So I'm using all the cool stuff here and putting into the Ur-Dragon deck. It needs to be updated anyway, what with all the cool new Dragonstorm stuff.
Thursday, July 29, 2021
But Wait, Tiamat
Tuesday, August 3, 2021
Power "Scale"
I brought out the Ur-Dragon in a four player game at a table with three other strangers. A great way to get a sense of where it's at, right? I said this was about an 8/10, because it really can do awesome things. And I was at a pretty spicy table, with with Eligeth/Halana, Akroma/Sakashima and Uril.
I played 9 lands, two artifacts that were mana rocks, two spells and died.
So what happened? Part of it had to do with keeping a hand that didn't have a lot of early action, beyond an Earthquake.
However, going back to the last post, I ended it talking about the manabase-but I was playing this game before I had looked at said manabase.
In comparison, at the table was a player (one who took the lead in both games I played at that table) with a proxied up manabase, including Tropical Island, Breeding Pool, etc.
In comparison, 80% of the lands I played entered tapped.
Now, this isn't a missive on proxies-I have mixed feelings about them but lean on the side of: the necessity to make proxies is a problem of access, and until the false scarcity is reasonably addressed, then go for it. (A small part of me would like to see people innovate with what they have; however, there is little room to innovate in the area of manabases).
What this is is a reassessment of my deck's power level, based on the mana. If I was running the "all rares manabase" then the Ur-Dragon deck would be pretty out of hand. It would likely be as strong as I say it is.
I'm not, and I should take that into consideration when I tell people where this deck's power level is at-and I would encourage everyone to do so. Manabases are the engines decks run on and there is quite a range of strength to those engines!
I overestimated the strength of the deck and it likely lead to my opponents making the normal assumptions. I can't blame them for that, but I am glad that this experience has me looking at the deck in a different light.
Thursday, August 18, 2011
Bad play #1
Me; Szadek, Lord of Secrets vs. Scion of the Ur-Dragon and Korlash, Heir to Blackblade.
The Korlash player has been hit hard: has mana but one card in hand and only Korlash on the board. I know the bottom card on his deck is Horrifying End, so I can mill him out with Tunnel Vision if I can get to that stage of the game.
The Scion player has been having some trouble but, despite having an empty board, has Greater Good and Survival of the Fittest in play. He does some shenanigans and ends up with Keiga, the Tide Star and Hellkite Overlord. So he's rolling now.
In my hand is Vampiric Tutor, Traumatize and something that doesn't matter.
I Vampiric Tutor for Control Magic.
Now, I don't know what Korlash is doing but I've clearly seen the goal of Scion; he wants to dump dragons in his graveyard and recur them making everybody miserable.
My thought process? Steal Keiga, keep him off my back, Traumatize the Scion player, grind him down, win with Tunnel Vision on Korlash.
So I Tutor right past Leyline of the Void. The one card that nixes the whole strategy of the Scion player.
I cast Control Magic, the Keiga is sacrificed to Greater Good and he steals the only other creature on the board, Korlash.
Next turn, I cast Traumatize anyway, blindly following a strategy that I'd laid out, despite my initial plans not working out so well.
Later,later being the next turn, when the Scion player drew and cast Twilight's Call and swung at everyone for lethal damage, we laughed and I shrugged and that was that. I left, a nagging feeling that I'd blown it and not played my best at all, just unsure why.
Until I was driving home and realized; I had a chance to get Leyline of the Void, which means I totally fucked that game up. I lost because I was inflexible and didn't give myself enough time to work out what I needed. I had the tools, I just refused to use them.
One good thing that came from this is that I remembered that Twilight's Call exists, which is just the kind of thing that I want to remember.
Tuesday, April 23, 2013
Break You
Still, I went 1-1 against a UR storm deck, and man, does playing vs Storm decks suck. The game I won, my opponent did nothing for 5 turns until I cast Obliterate and won off Garruk. The game I lost I was a turn away from casting Obliterate and then had to sit through a very long turn where my opponent had an active Pyromancer's Ascension until they dug up their win condition. I went to the bathroom, got a beer and came back, because I had no way to interact with that board.
Fuz piloted a BW tokens deck which I had a rough time with, and Jund, which I was able to post a winning record (3-2) against. That felt good, because Jund is really popular. I still need to work on that matchup but at least it's something I can power through. I need a way to work around Planeswakers though, because they were problematic in the Jund and later in a Naya matchup where I was starting down a fully powered Elspeth, Knight-Errant and Domri Rade along with an Ajani Vengeant. As you might expect, I lost that one.
I am not terribly worried about this: there are cards, especially in green, to help shore up that problem.
I'm much more concerned about the aggro matchup. After the BW tokens deck, Fuz played a souped-up version of his B/W aggro deck and I found myself unable to win that match, pre- and post-sideboard. His deck was not Modern legal but still, it concerns me. Aggro is often a default choice for new players who aren't sure what they want to do and with the potential to see more than 1,200 people at the Grand Prix, I think it's fair to say that there will be a solid selection of aggro decks.
The cards that might be best in giving me a better aggro matchup are probably Kitchen Finks and Murderous Redcap but I just don't know if they will do enough. Redcap is especially problematic because it costs 4 and most aggro decks have you dead by then. I need a way to beat Affinity at least and waiting until turn 4 to do anything isn't going to work. This means sweepers and the best sweepers effect me, too. Losing Birds of Paradise is OK if I can still win but if not, then I've made a big mistake.
PS: I will be traveling this week, so no Thursday post. If I haven't had a chance to keep testing, then I'll talk about Dragon's Maze on Tuesday!

