Tuesday, August 11, 2015

Four Color Misery (League)

After looking over what I opened last week, I've come to the inevitable conclusion that I don't have enough creatures to make a three color deck out of last week's packs. I barely have enough to make a four color deck. But you need creatures to win, so this is what I'm looking at shuffling up, at least for now.

Suppression Bonds

Blood-Cursed Knight
Destructive Revelry

Fleshbag Marauder
Aspect of Gorgon
Viper's Kiss
Feast of Dreams
Weight of the Underworld
Fetid Imp

Pharagax Giant
Cyclops of One-Eyed Pass
Lightning Diadem
Titan's Strength
Satyr Rambler
Fanatic of Mogis
Fall of the Hammer
Smash to Smithereens

Raised by Wolves
Nessian Asp
Might of the Masses
Bassara Tower Archer
Agent of Horizons
Market Festival
Woodland Bellower
Nissa's Pilgrimage
Fade into Antiquity
Setessan Oathsworn
Nessian Courser
Pheres-Band Thunderhoof

Veteran's Sidearm
Sigil of Valor
Traveler's Amulet
Springleaf Drum

Mana Confluence
Temple of Enlightenment

This the first draft of the deck and I suspect I'll try and tweak it further with white if I can. That it allows me to play creatures like Daxos of Meletis isn't a bad thing if the mana can work. I'm adding the white for one reason: I have two rares that can produce the mana for it.

If that's the signal that I should be adding some white, then I may as well follow it. Between the Market Festival, Traveler's Amulet and Springleaf Drum, it's possible I can work around the mana issues and have a deck worth playing. I don't really like this option but playing to the mana isn't a bad strategy under the circumstances. Everyone else will be having similar problems, at least for a little while and until I can solidify the colors this is as good an idea as any.

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