A few more games with stonethorn on Saturday I can't say I learned much about Eject.
This is both good and bad. The good: I felt like I was always in a position to win games and I won one matchup pretty clearly. The bad: I got blown out by Austere Command.
Now, there are two important facts to note here: first, I didn't know stonethorn's deck was running Austere Command so I didn't play around it. He told me after the game that he kept his opening had specifically because Command was in it: otherwise it sucked.
Second: Cards like Austere Command are doing exactly what they're supposed to do: prevent aggressive decks from overrunning a format. Losing to a card that's meant to stop my deck is not something I can really feel terrible about. I even had an Oblivion Ring in hand to stop his next threat...but not the one after that.
The difficulty here is that I need a lot more games with this deck to start to see the cracks. The synergies are so high that it's difficult for me to find weaknesses in this deck that I really need to shore up. For example, one might argue that Veldaken Outlander doesn't fit but protection from red is a strong ability against a whole lot of pure aggressive decks, which is one of the weaknesses of Eject. Why remove a card that forces red decks to pause and is perfectly solid otherwise?
So this deck needs a lot more testing. I'll do what I can to get that in but the challenge of scheduling adults make it difficult. Still, I have hope that eventually stronger revelations about this deck will come so I'll keep at it.
We can do some testing next week if you are up for it
ReplyDeleteSounds good.
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