A few more games with stonethorn on Saturday I can't say I learned much about Eject.
Now, there are two important facts to note here: first, I didn't know stonethorn's deck was running Austere Command so I didn't play around it. He told me after the game that he kept his opening had specifically because Command was in it: otherwise it sucked.
Second: Cards like Austere Command are doing exactly what they're supposed to do: prevent aggressive decks from overrunning a format. Losing to a card that's meant to stop my deck is not something I can really feel terrible about. I even had an Oblivion Ring in hand to stop his next threat...but not the one after that.
The difficulty here is that I need a lot more games with this deck to start to see the cracks. The synergies are so high that it's difficult for me to find weaknesses in this deck that I really need to shore up. For example, one might argue that Veldaken Outlander doesn't fit but protection from red is a strong ability against a whole lot of pure aggressive decks, which is one of the weaknesses of Eject. Why remove a card that forces red decks to pause and is perfectly solid otherwise?
So this deck needs a lot more testing. I'll do what I can to get that in but the challenge of scheduling adults make it difficult. Still, I have hope that eventually stronger revelations about this deck will come so I'll keep at it.