Thursday, August 23, 2018

Commander- Inalla, Archmage Ritualist

This should be fun.

Instant
1 Comet Storm
1 Polymorphist's Jest
1 Chaos Warp
1 Memory Plunder
1 Silumgar's Command
1 Into the Roil
1 Opportunity
1 Reality Shift
1 Go for the Throat
1 Cauldron Dance
1 Crosis's Charm
1 Rakdos Charm
1 Terminate
Artifacts
1 Nevinyrral's Disk
1 Mirror of the Forebears
1 Commander's Sphere
1 Darksteel Ingot
1 Fellwar Stone
1 Sol Ring
1 Unstable Obelisk
1 Worn Powerstone
Enchantment
1 Shifting Shadow
1 Curse of Verbosity
 1 Curse of Disturbance
1 Curse of Opulence

Sorcery
1 Kindred Dominance
1 Clone Legion
1 Spelltwine
1 Decree of Pain
1 Necromantic Selection
Lands
1 Exotic Orchard
1 Mystifying Maze
10 Island
6 Swamp
4 Mountain
1 Path of Ancestry
1 Command Tower
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Dismal Backwater
1 Evolving Wilds
1 Grixis Panorama
1 Izzet Boilerworks
1 Jwar Isle Refuge
1 Rakdos Carnarium
1 Swiftwater Cliffs
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Marsh

Creatures
1 Kess, Dissident Mage
1 Mairsil, the Pretender
1 Galecaster Colossus
1 Magus of the Mind
1 Portal Mage
1 Vindictive Lich
1 Izzet Chemister
1 Taigam, Sidisi's Hand
1 Havengul Lich
1 Marchesa, the Black Rose
1 Vela the Night-Clad
1 Arcanis the Omnipotent
1 Azami, Lady of Scrolls
1 Body Double
1 Harbinger of the Tides
1 Serendib Sorcerer
1 Apprentice Necromancer
1 Magus of the Abyss
1 Puppeteer Clique
1 Etherium-Horn Sorcerer
1 Mercurial Chemister
1 Nin, the Pain Artist
1 Niv-Mizzet, the Firemind
1 Shadowmage Infiltrator
1 Bloodline Necromancer
1 Archaeomancer
1 Merchant of Secrets
1 Sea Gate Oracle
1 Corpse Augur
1 Izzet Chronarch
1 Nivix Guildmage




Or maybe not. I haven't messed with this Inalla list since I bought the deck last year which means I'm overdue with mucking around with this deck. There's a lot going on here which means that it could go in many different directions, swapping out the Commander (Kess, Mairsil, and Marchesa all present very different builds) but nothing is really cohesive.

What I think I'd like to do here is make an untapping deck with some Wizard synergy. Inalla's ability to generate extra creatures means that I could (and probably should) get some use out of 'enter the battlefield' triggers, and if I could somehow double up on Inalla's ability that can take a pretty nasty chunk out of someone's life total. Taking someone down 7 or 14 at a time is probably best as a backup plan but I would still like to work it in.

I'm not sure if there's any meat on that idea skeleton or if it's just me being too clever. I'm going to do some research but I think I'll need to tap the hivemind for this one.

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