Tuesday, April 16, 2019

Basics, Again

Today I bring you another article that wants to emphasize a strategy card game concept: the fundamental turn.

It's a good time to revisit the basics-it almost always is-but in the case of the Transformers game, I think this concept is especially relevant.

The TFTCG is, I think, far more tempo based than other games. There aren't limiting factors like mana or life as restrictions, it's all about how many characters you have and how far you can go to maximize them/their abilities.

Hell, it's only been six months but someone has figured out a pretty solid deck that takes infinite turns. They did it by maxing out what happens whenever you give players a free thing-and then using that tempo boost from I Still Function and Peace Through Tyranny.

On the upside, WotC has said they're aware and know about this and I wouldn't be surprised if the card that fuels the deck, Swap Parts, is changed. But it just goes to show; when you have a game where the players don't have meaningful input on their opponent's decisions-that is, the pace of the game is that each player does things without interference from their opponent, and the tempo of the game belongs entirely to one player so long as it is their turn, learning how to maximize that can lead to some very powerful results!


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