Tuesday, March 3, 2020

It's Really Nothing New

I went with Atarka's Command instead of the Cavalcade of Calamity. It seemed like a good idea, since it can be copied with Mirari. But with only two copies of a spell, it really needs to be a game changer when it shows up on my hand.

And the Command is good, but it isn't game changing.

Playing Caitlin, she suggested perhaps that more devil token making cards could be added. Having cards that pop for damage when they die is pretty good value. The drawback: they're expensive. Getting two 1/1s for four mana isn't a great rate, even if they do pop for damage on death. At least Make Mischief does a point of damage to any target while giving me a 1/1.

Ready to die vs Nip Tuck
One card I played around with was Second Harvest.With only two copies, it wouldn't show up too often, but once the board had moved to a stalemate, a Second Harvest could help me go wide.

The drawback: if I didn't have any tokens, Second Harvest did nothing. That ended up happening at least once-but to be fair, there was the time where I duplicated four tokens and next turn had the Overrun.

When I played this against Fuz, he approved, nothing that the first time I played Overrun with a bunch of tokens, he laughed. That's a good sign, too.

More data is needed, but I want to contrast Second Harvest with Fresh Meat, a card I've had in the sideboard. Why double my tokens when I can effectively replace them (doubling them in a different way) with bigger critturs?

It's those last two slots, though. If I can figure out what's good there, then I think this deck is worth keeping. It'll be a solid tier 2 deck that can have some fun and pull out the occasional win, and I'm not sure there's a better deck in a different color, at least with this concept. Adding White, for example, brings this deck in a very different direction or stretches the manabase considerably. Good thing to keep in mind though, if I need to stick with 1/1 creatures, since White tends to knock off larger ones better than Red does.

I think I'm settling into a decent tier 2 deck; I can pull some wins out with it, and it'll be a good 'almost getting there' deck that doesn't use up a lot of weird resources but does have some punch.

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