Thursday, April 30, 2020

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Affinity win at last minute
I believe it was Cedric Phillips at Starcity Games who pointed out that playing Affinity can feel like you've got a fairy godmother in your corner. It didn't matter how badly things were looking, you always had a shot at winning.

There have been a few games that have felt like this: even when my opponent established parity of some kind, I have topdecked my way into a win. In this instance; with Fuz at six and me at three, drawing a Galvanic Blast meant that I was able to attack, taking out his two blockers and kill his remaining creature. Which, I don't mind telling you, feels pretty good.

More often, I find myself presenting an overwhelming rush that just wins straight up, or I stall and that's it. Hunter-Killer can feel very combo-deck in this regard and without moving into card draw, I'm not sure what can be done about that.

If there are turns where I get to transform an Ornithopter into a 8/2 flier with Cranial Plating by turn 3, maybe there isn't anything I need to do about that.

However, part of my metagame is lifegain decks. I know that's not the standard-and dealing with some kind of Blue based (likely Delver-ish) deck is also part of my group, I think I need to look at the sideboard now with that in mind. Space is going to be very tight so I'll have to be smart. And, although Companions haven't set things on fire in my meta yet, I am pretty sure they will, so I'll need a way to manage that.

Currently, I'm looking at this
4 Grafdigger's Cage
2 Tormod's Crypt
2 Scrapheap Scrounger
3 Red Elemental Blast
4 Bedevil

Bedevil is my catchall spell: Planeswalkers, artifacts and creatures are all a problem-why not hit them at instant speed? It's likely too expensive (crazily enough!) at three mana but it does do all the tricks.

Scrapheap Scrounger is probably a mistake. It's there to be a recursive threat against decks that have a lot of removal but...do those decks really exist? Unlike Bedevil, I think that the Scrounger might be a solution looking for a problem. Abrade is the most likely fix there but I'll keep my options open, for now.

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