This post started nearly a year ago. But over the holiday I got to play a TON of the Transformers game with my buddy Jason. So while the Transformers TCG scene has gone the way of fan sets only, I've got one official build in the tank. This was one I was very excited to try when Titan Masters Attack was released: an Orange-Black aggro deck.
The battle deck:
Combat Dagger | Weapon | OB | 3 |
Escape Capsule | Utility | OB | 3 |
Fight for Position | Action | OB | 3 |
Fusion Borer | Weapon | B | 3 |
Peace Through Tyranny | Action | OO | 3 |
RR Disruptor Blade | Weapon | B | 2 |
Rock Toss | Action | OB | 3 |
Special Delivery | Action | B | 2 |
Wedge Formation | Action | OBG | 2 |
Bashing Shield | Armor | OG | 1 |
Enforcement Batons | Weapon | OG | 1 |
Improvised Shield | Armor | OO | 2 |
Incoming Transmission | Action | O | 2 |
Grenade Launcher | Weapon | O | 3 |
Backup Plan | Action | W | 2 |
Holomatter Projector | Armor | G | 1 |
Heat of Battle | Action | W | 1 |
The characters:
I'll tell you how I chose those characters: I mathed it out. That's right: I looked at star values and maxed out my values. Forget going big; I'm shifting from midrange to wide.
And every card I could manage had an orange and black pip. Defensive decks had been taking over and I personally like playing aggressive strategies.
After the initial testing, Holomatter Projection came in because my meta insisted on builds that did non-combat damage. And then...something weird happened: the game got cancelled, the players took over building cards and many decided that the format was better off if you could only run one Headmaster in a build at a time.
Fans also started producing their own cards, which is why
Vamparic Ribbon found a place in this deck. I figure; why not? If I still get to play then let's have some fun.
And here's the thing: every one of those characters can bring the pain. Nobody wants to let Perceptor do its thing but getting a card with Chromedome doesn't suck and Fangry can always take on their heavy. The automatic bold means that with not much help, a surprising amount of damage can be done.
Six Heads also includes the trick of using Peace Through Tyranny on a body that is not long for the game, in order to create turns where an overwhelming amount of damage gets dealt.
I liked this deck a bunch and I'm sorry there's no more game to support it. But we'll talk more about the play patterns next post!
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