Once upon a time, I tried to make a "big creature G/W" deck.
2 Fangren Pathcutter
2 Sabertooth Nishoba
2 Anurid Swarmsnapper
3 Feral Throwback
4 Wirewood Savage
4 Sunscape Familiar
2 Mold Shambler
3 Feral Hydra
2 Rampaging Baloths
3 Elesh Norn, Grand Cenobite4 Mirari's Wake
4 Disenchant
2 Vengeful Dreams2 Krosan Verge
2 Sungrass Prairie
8 Plains
2 Sapseep Forest
9 Forest
It was bad.
But it wasn't as though I wasn't trying. Beast synergies, big mana, early drops with Sunscape Familiar to help accelerate other pieces out, Mirari's Wake and the compliment of Disenchants to deal with all the things I have to deal with that makes Disenchant a necessary maindeck card. Various board resets with Vengeful Dreams and Elesh Norn, card draw via Wirewood Savage.
The problem is that it doesn't start doing anything until turn five; assuming I can get out a Familiar, Mirari's Wake would come out on turn four and then I'd get to do something.
Unless that something is Elesh Norn, I would be in a pretty bad spot.
Also, note to self, stop trying to make Amplify happen. It's not going to happen. (I've tried both the Kilnmouth Dragon and Feral Throwback and I need to stop).
Now, part of me wants to pivot this deck into a Hydra deck, because ginormous green creatures are a thing and something like Sunscape Familiar plus Gargos, Vicious Watcher could let me put out some ginormous green creatures.
But it would still have the same problem and I don't know that it's doing anything more engaging. It could be a Commander deck, perhaps-R/G/x-blue, black and white all make viable cases for that third color. As a sixty card deck though, let's set it down.
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