Noah pointed out to me that Tezzeret, Artifice Master was a 5 mana card that if I didn't have protection just generated 1/1 thopters. "It's great when you draw two cards, " he said.
And this is a very good point. By the time Tezzeret arrives, I am probably in a 'win more' situation or one where I really need to stabilize and Tezzeret doesn't help stabalize. Kappa Cannoneers are now $6. Let's give those a shot.
2 Mishra's Bauble
4 Urza's Bauble
1 Aether Spellbomb
1 Sunbeam Spellbomb
3 Barbed Spike3 Sai, Master Thopterist
3 Emry, Lurker of the Loch
2 Master of Etherium
4 Ethersworn Canonist
4 Patchwork Automaton
3 Kappa Cannoneer|
2 Akal Pakal, First Among Equals3 Dispatch
1 Swords to Plowshares3 Seat of the Synod
3 Ancient Den
4 Razortide Bridge
3 Plains
4 Island
1 Otawara, Soaring City
4 Mystic Gate2 Thoughtcast
Going through my cards one day, I realized that I had extra Thoughtcasts in my binder. Why should they sit there? This deck wants card draw!
I'm also looking at Akal Pakal to see if that is good. I never really liked Riddlesmith, and I'm hoping the 1/5 body on Akal will make it a little more sturdy.
I'm also thinking of a sideboard now, and with Lavaspur Boots starting to get some attention, maybe I'll put the Sunbeam Spellbomb there, maindeck the Boots and have a side that goes:
4 Hydroblast
2 Syr Ginger, the Meal Ender
4 Tormod's Crypt
1 Pithing Needle
1 Dispatch
2 Torpor Orb
1 Sunbeam Spellbomb
I'm considering running Syr Ginger maindeck too: the card seems like fun and the appropriate amount of silly. But for now: Hydroblast to stop Red artifact removal, Tormod's Crypt for the graveyard strategies, Pithing Needle as a catch all, Dispatch for extra removal and Torpor Orb as another good stopgap.
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