Sadly this never really did what I hoped. I reworked this deck years ago and then never picked it up again.
4 Well of Lost Dreams
4 Sunbeam Spellbomb
2 Behemoth Sledge3 Ageless Entity
3 Kavu Titan
4 Quirion Elves
2 Devout Witness
4 Essence Warden
2 Dragonlord Dromoka
2 Sunscorch Regent2 Armadillo Cloak
2 Blessed Alliance
8 Forest
2 Selesnya Sanctuary
9 Plains
2 Temple of Plenty
1 Blossoming Sands
1 Graypelt Refuge2 Solar Tide
1 Fumigate
After all that, it's just not engaging. Forgot my own rule: you cannot just gain life-all that does is extend the time it takes to lose. That lifegain has to mean something in the larger context of the game.
Now, the upside is that there are some good cards to mine from this deck to put to use elsewhere, and I have whittled down one more deck I do not need. But it is a bummer that I couldn't get this theme to feel more fun.
There might be an idea worth revisiting here when Bloomburrow comes out; there are multiple Black and White cards that trigger off life gain and life loss. But for now, let's bin it.
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