Tuesday, February 28, 2017

Going About Going Overboard

Sometimes, I just think I should test every deck against Noah's Delver deck and if I can't make it work, well...then I know it's a Tier 2 deck.

Overkill might be a decent Jason deck: another Show and Tell and it would for sure fall into that place. Anything I can do to get a monster out before Kismet (or a similar lockdown piece) arrives and I should be OK.

But Overkill needs Fist of Suns to work, so countering the Fist means I'm in trouble. Noah's Delver deck? Counters things.

It's the kind of experience that makes me realize how overpowered Counterspell is as a card. People who want to see that in Modern either a) do not understand how oppressive that card is or b) really understand how oppressive the card is.

That said, In Garruk's Wake feels good to play but with Eldrazi on the board there's a lingering sense that it is unnecessary. Which means I'm back to: how do I make this faster?

I started looking in the other direction for the first time: what are the 1 or 2 casting cost cards that I can cast which will draw me cards?

Explore, Wall of Blossoms, Bind, Abundant Growth and Unbridled Growth all look like good options.

Bind is a card I have a soft spot for. It's the kind of effect I wish I saw more of in Green-that kind of cancellation of an activated ability seems like neat territory to explore. Instead, it's tied into Blue and the countering of triggered abilities which...meh. It's also something that I need a target for.

Explore, Wall of Blossoms, and the Growths are all cards I can play no matter what my opponent is doing. Unbridled Growth seems interesting because it could be used to contribute to the cost reduction of the new Emrakul...

Explore might be my best card though. Wall of Blossoms gives me a chump blocker and that doesn't suck but Explore puts more lands on the table and that's what I want. It might even be a replacement for Channel the Suns, a card I have liked quite a bit.

My games against Lauriel, Matt and Caitlin have shown that Channel the Suns can allow me to play a turn 3 Fist and a turn 4 Eldrazi and this is not a bad position to be in.

I've also had the glory of turn 2 Prismatic Omen with a turn 3 Show and Tell and this is also not a bad position to be in.

I don't want to give up on those last three slots, though. I feel like there's a way to make this deck really solid, if I can just figure out what those slots should be.

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