Wednesday, May 13, 2020

Midrange Greens

Seekers vs Soundwave
So far, so good.

Except for the picture: OCTGN is kinda crap when it comes to image quality. Sorry about that. It's a new program, I'll try and get things better.

Anyway; there are a couple important elements so far; first, is the protection of Raider Tailwind. It's that character's ability that allows the planes to get a bonus from the green pips. Generally, that just means leading with everyone but Tailwind but it's important to note that if all the bots are untapped and Starscream has left the game, transforming one of the other raiders so it no longer has Stealth is an important key. 

Second; timing the plays out correctly is always good and here's a deck that wants to teach that. Starcream isn't always a plane, which means that Bombing Run does its most effective work when Starscream is in alt mode. 

Now, the upside is that the flip economy is concentrated mostly on Starscream. The level of complication is kept to a minimum but that doesn't mean I can let my attention lapse. Like many solid but not obviously overwhelming decks, this one wins in the margins of good play, where not making errors can save me from disaster. 

Still, the initial concept seems strong, now it's a matter of refinement.


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