Thursday, May 7, 2020

Seekers

This started off as a "classic" Seekers deck, with Thundercracker and Skywarp, but the thematic elements of each of those characters all went in different directions.

So I thought that instead, it would be neat to have Starscream lead his own army of planes, doing chip damage with his flips, with the Air Strike Patrol swings in for extra damage with green pips.
Starscream 11*
Raider Visper 5*
Raider Tailwind 5*
Raider Nightflight 4*
Head-On Collision 3
Cooling Vents 2
Repair Bay 3
Improvised Shield 3
Reactive Armor 2
Aerial Recon 3
Smelt 3
Bombing Run 2
Dismantling Claw 3
Inspiring Leadership 2
New Orders 3
Frag Toss 2
Personal Targeting Drone 2
Force Field 2
HV Electron Breacher 3
Reprocess 2
The hope is to send Starscream Air Commander in first, using it's Bold 2 effect to get a solid hit in on an important character, then use Cooling Vents, Repair Bay and Reprocess to keep it alive long enough to get in multiple flips for damage, while attacking for 5+ with the Air Strike patrol. A Starscream flipping for 3 damage every other turn is a Bolt of Lightning on the regular and that's pretty good. In addition, sending one of the Air Strike Patrol in to take some damage means that Bombing Run can do quite a bit for you.

However, I don't want to pass up the greatness that Raider Tailwind can provide, attacking for base 5 with a defense of base 3 in the late game. Remembering that is a tool to use can be critical to close a game.

With Titan Masters coming out soon, and already testable online, cards like Sharpened Talons, Regenerative Core and High Five might but worth considering to help increase the density of green pips.

As it is, the Seekers deck seems to require savvy play to use your actions and upgrades for maximum impact. Dismantling Claw being scrapped by Reprocess to heal two and take out your opponent's best weapon is a heck of a move and this deck can help you pull it off.

I'll be getting some games in this week to tweak and improve it.

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