I think I can leave this deck now. The Shattergang Brothers have built up their business better than before!
Instant 1 Jund Charm |
Artifacts 1 Swiftfoot Boots 1 Jar of Eyeballs 1 Obelisk of Jund 1 Plague Boiler 1 Spine of Ish Sah 1 Nuisance Engine 1 Mycosynth Wellspring 1 Golgari Locket 1 Gruul Locket 1 Rakdos Locket 1 Sol Ring |
Enchantment 1 Goblin Bombardment 1 Night Soil 1 Widespread Panic 1 Despondency 1 Undying Rage 1 Rancor 1 Grave Pact 1 Open the Graves 1 Moldervine Reclamation 1 Mantle of the Wolf |
Sorcery 1 Spoils of Victory 1 Sudden Demise 1 Tempt with Vengeance 1 Rough // Tumble 1 Plague Wind 1 Circuitous Route 1 Decimate |
Lands 1 Akoum Refuge 1 Command Tower 1 Evolving Wilds 1 Golgari Guildgate 1 Golgari Rot Farm 1 Grim Backwoods 1 Gruul Guildgate 1 Jund Panorama 1 Kazandu Refuge 1 Khalni Garden 1 Kher Keep 1 Llanowar Reborn 1 Rakdos Guildgate 1 Savage Lands 1 Temple of the False God 1 Terramorphic Expanse 1 Vivid Grove 6 Swamp 7 Mountain 7 Forest 1 Opal Palace
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Creatures 1 Viscera Seer 1 Wight of Precinct Six 1 Jade Mage 1 Sakura-Tribe Elder 1 Golgari Guildmage 1 Goblin Sharpshooter 1 Endless Cockroaches 1 Hua Tuo, Honored Physician 1 Sprouting Thrinax 1 Silklash Spider 1 Inferno Titan 1 Deathbringer Thoctar 1 Deepfire Elemental 1 Stalking Vengeance 1 Charnelhoard Wurm 1 Walker of the Grove 1 Ophiomancer 1 Terra Ravager 1 Sek'Kuar, Deathkeeper 1 Fell Shepherd 1 Sengir Autocrat 1 Prossh, Skyraider of Kher 1 Thopter Assembly 1 Tergrid, God of Fright 1 Beanstalk Giant // Fertile Footsteps 1 Dreamshaper Shaman 1 Oread of Mountain's Blaze 1 Acidic Slime 1 Endrek Sahr, Master Breeder 1 Eternal Witness 1 Hornet Queen 1 Mayhem Devil
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It's not incredibly consistent but I feel like there are enough tools in the deck now to keep me in games that I would've flailed in, otherwise.
But I don't think it's overpowered, either: yes, there is one mean combo in there but games should end. Nothing should take three hours.
One card I can't believe I slept on was Mayhem Devil. Like: that passive effect is a pain for people Why am I not running this annoying card?
And I suppose that's the common thread of the Shattergang Brothers: they are annoying. I can create winnable games, but that's not a certainty-which is OK!
Maybe that's a theory; my Commander decks should be annoying, not overpowered. We'll workshop it.
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