Tuesday, March 23, 2021

Blown Up

 I think I can leave this deck now. The Shattergang Brothers have built up their business better than before!

Instant
1 Jund Charm
Artifacts
1 Swiftfoot Boots
1 Jar of Eyeballs
1 Obelisk of Jund
1 Plague Boiler
1 Spine of Ish Sah
1 Nuisance Engine
1 Mycosynth Wellspring
1 Golgari Locket
1 Gruul Locket
1 Rakdos Locket
1 Sol Ring
Enchantment
1 Goblin Bombardment
1 Night Soil
1 Widespread Panic
1 Despondency
1 Undying Rage
1 Rancor
1 Grave Pact
1 Open the Graves
1 Moldervine Reclamation
1 Mantle of the Wolf

Sorcery
1 Spoils of Victory
1 Sudden Demise
1 Tempt with Vengeance
1 Rough // Tumble
1 Plague Wind
1 Circuitous Route
1 Decimate

Lands
1 Akoum Refuge
1 Command Tower
1 Evolving Wilds
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 Gruul Guildgate
1 Jund Panorama
1 Kazandu Refuge
1 Khalni Garden
1 Kher Keep
1 Llanowar Reborn
1 Rakdos Guildgate
1 Savage Lands
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Grove
6 Swamp
7 Mountain
7 Forest
1 Opal Palace


Creatures
1 Viscera Seer
1 Wight of Precinct Six
1 Jade Mage
1 Sakura-Tribe Elder
1 Golgari Guildmage
1 Goblin Sharpshooter
1 Endless Cockroaches
1 Hua Tuo, Honored Physician
1 Sprouting Thrinax
1 Silklash Spider
1 Inferno Titan
1 Deathbringer Thoctar
1 Deepfire Elemental
1 Stalking Vengeance
1 Charnelhoard Wurm
1 Walker of the Grove
1 Ophiomancer
1 Terra Ravager
1 Sek'Kuar, Deathkeeper
1 Fell Shepherd
1 Sengir Autocrat
1 Prossh, Skyraider of Kher
1 Thopter Assembly
1 Tergrid, God of Fright
1 Beanstalk Giant // Fertile Footsteps
1 Dreamshaper Shaman
1 Oread of Mountain's Blaze
1 Acidic Slime
1 Endrek Sahr, Master Breeder
1 Eternal Witness
1 Hornet Queen
1 Mayhem Devil




It's not incredibly consistent but I feel like there are enough tools in the deck now to keep me in games that I would've flailed in, otherwise. 

But I don't think it's overpowered, either: yes, there is one mean combo in there but games should end. Nothing should take three hours. 

One card I can't believe I slept on was Mayhem Devil. Like: that passive effect is a pain for people Why am I not running this annoying card?

And I suppose that's the common thread of the Shattergang Brothers: they are annoying. I can create winnable games, but that's not a certainty-which is OK!

Maybe that's a theory; my Commander decks should be annoying, not overpowered. We'll workshop it. 

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