Instant 1 Reincarnation 1 Jund Charm |
Artifacts 1 Sol Ring 1 Carnage Altar 1 Swiftfoot Boots 1 Jar of Eyeballs 1 Obelisk of Jund 1 Plague Boiler 1 Spine of Ish Sah 1 Nuisance Engine 1 Cellar Door 1 Mycosynth Wellspring |
Enchantment 1 Goblin Bombardment 1 Night Soil 1 Fecundity 1 Furnace Celebration 1 Vile Requiem 1 Foster 1 Blood Rites 1 Widespread Panic 1 Despondency 1 Undying Rage 1 Rancor 1 Rumbling Crescendo 1 Grave Pact |
Sorcery 1 Dirge of Dread 1 Spoils of Victory 1 Mass Mutiny 1 Sudden Demise 1 Tempt with Vengeance 1 Rough // Tumble |
Lands 1 Akoum Refuge 1 Command Tower 1 Evolving Wilds 1 Golgari Guildgate 1 Golgari Rot Farm 1 Grim Backwoods 1 Gruul Guildgate 1 Jund Panorama 1 Kazandu Refuge 1 Khalni Garden 1 Kher Keep 1 Llanowar Reborn 1 Rakdos Guildgate 1 Savage Lands 1 Temple of the False God 1 Terramorphic Expanse 1 Vivid Grove 6 Swamp 7 Mountain 7 Forest 1 Opal Palace 1 Fungal Reaches |
Creatures 1 Viscera Seer 1 Elvish Skysweeper 1 Wight of Precinct Six 1 Jade Mage 1 Sakura-Tribe Elder 1 Golgari Guildmage 1 Quagmire Druid 1 Goblin Sharpshooter 1 Endless Cockroaches 1 Stronghold Assassin 1 Hua Tuo, Honored Physician 1 Scarland Thrinax 1 Sprouting Thrinax 1 Endrek Sahr, Master Breeder 1 Silklash Spider 1 Capricious Efreet 1 Inferno Titan 1 Deathbringer Thoctar 1 Deepfire Elemental 1 Stalking Vengeance 1 Charnelhoard Wurm 1 Walker of the Grove 1 Ophiomancer 1 Terra Ravager 1 Sek'Kuar, Deathkeeper 1 Fell Shepherd 1 Sengir Autocrat 1 Prossh, Skyraider of Kher 1 Thopter Assembly |
I've tweaked it a little with the obvious cards: Rancor, Despondency, Undying Rage and artifacts like Spine of Ish Sah.
Then I played a four player game with this that went three hours.
Three. Hours.
That is far, far too long for a single game of Commander to last.
So, I'm going to tighten this up because I don't like three hour games of Commander. I can't think of any reason a three hour Commander game should exist.
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