It's a good time to be about tribal decks.
Named after the Mastodon song (although maybe it would've been cooler if I'd named it after a Dillinger Escape Plan song), Sleeping Giant is, as one might guess, a giant tribal deck.
4 Quicksilver Amulet
2 Urza's Incubator
2 Semblance Anvil4 Chancellor of the Forge
1 Magma Giant
2 Giant Harbinger
4 Thundercloud Shaman
1 Sunrise Sovereign
2 Arbiter of Knollridge
1 Borderland Behemoth
2 Bloodshot Cyclops
1 Brion Stoutarm
1 Kalemne, Disciple of Iroas8 Plains
9 Mountain
4 Ancient Amphitheater
3 Stone Quarry3 Disaster Radius
3 Phyrexian Rebirth
2 Fanning the Flames
1 Earthquake
The first and most obvious issue here is that there are eight cards in here just to cheat giants into play and two of them actually lower my threat count in order to do it. That's no good.
The second issue is more of an opportunity: there are newer, better giants now. The most recent card might be Kalemne, Disciple of Iroas? Fairly sure I can do better. Hell, Phyrexian Rebirth alone could be replaced with Realm-Cloaked Giant and that would be a massive upgrade.
Finally, with really expensive creatures, really expensive spells like Fan the Flames don't belong here.
At twenty four lands, I feel like I'm in a good spot but even with that, some cheaper spells are going to be necessary to give this deck a chance.
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