Reincarnation goes well in Monster Man-the G/B reanimator deck I was thinking about. It took one set of games against Noah for him to see it too.
So that's one problem sort of solved. The other came when I realized that with Reincarnation, I needed to bring back creatures that had an immediate impact on the board. As much as I love Sheoldred, Whispering One, it's just too damned slow.
So I get to make some tweaks there: removing too-cute combos (Like Archangel of Thune and Spike Feeder) for cards that are more direct in their path to victory.
Nevertheless, after a few small tweaks, I got to play it against Matt, and it performed admirably in a VERY grindy game. There were a few creatures that were still the glory of cool things (looking at you, Archpriest of Shadows) but it's coming along better than I thought!
So where does that leave Zero Signal? I would still like to make an aggro deck of some sort I think. Maybe it's leftover brain gnawings from my Mavinda attempts, something I just can't let go of?
It was while this was on my mind that I came across Venerated Rotpriest.
After a few swings at a decklist, this is what I've come up with:
4 Mavinda, Students' Advocate
3 Phalanx Leader
4 Venerated Rotpriest
2 Saffi Eriksdotter
2 Eternal Witness
2 Ranger of Eos
4 Mutagenic Growth
4 Defiant Strike
3 Charge Through
3 Legolas's Quick Reflexes
2 Snakeskin Veil
2 Sejiri Shelter
2 Vastwood Fortification
2 Forest
1 Plains
4 Lush Portico
4 Branchloft Pathway
4 Wooded Bastion
3 Faerie Guidemother // Gift of the Fae
3 Green Sun's Zenith
2 Gird for Battle
Sideboard
3 Lantern of the Lost
2 Serenity
2 Verdant Command
2 Abeyance
This one is an exercise in very tight manabases, but ones that I hope don't matter because the deck can just pop off. Also, currently I'm using Loran's Escape over Legolas's Quick Reflexes; they do very similar things and one costs significantly less.
I do like the split second on LQR though and I wonder if there's a meaningful way to work that card into a deck.
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