This is a pretty exhaustive article on draft formats that makes the case for building consistent decks rather than flashy ones.
It articulates something that I think I've been trying to work towards over the past year: that a cool idea still needs fundamentals to support it. And if the fundamentals aren't there, the cool idea never really crystalizes into a working one.
I can see it with my deckbuilding choices-even though the current built of Black Wind, Fire & Steel had me focusing a little too narrowly on a creature type, I still made sure to bring a proper curve and kinda boring cards so that I could just play a game of Magic.
And with recent advice I even broadened my scope a little to include more fundamentals (card draw is good) even though thematically it wasn't on.
I suppose that's why we talk about "Blue shells" for certain decks or "Delver shell" because you start off with that solid base and then play around with 8-10 cards.
But the basic principles are what I want to remember and I think those things apply regardless of what format I'm building decks for.
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