Tuesday, May 30, 2023

You Can't Depend On An End

There's a pretty basic question to ask here: Why not just do what the other Elves deck do? And I suppose "I don't wanna" is as good an answer as any. But it also begs the next questions: So what are you going to do with all that mana? 

The answer, I thought, was Joraga Warcaller. Why not dump 7 mana into making everything +3? Seems good, right?

Except doing that doesn't just win the game in the same way that an Elves deck that drops Craterhoof Behemoth into play just wins. But buying a $30+ card is not where I want to be. For fun, I've looked at White cards with X in the casting cost and the one that seems like it has a lot of potential is Starnheim Unleashed. I realize that I'm definitely pushing the Glory of Cool Things with this one but the potential to create 3 4/4 fliers for the same amount of mana as a 4/4 Warcaller seems like it'd be good and give me a win condition, if everything gets bound up on the ground. 

Who expects fliers out of an elves deck? Plus, if the board gets wiped, even three mana nets me a flier that can help me get back into the game from the Foretold effect.

I've also decided to take a risk on Fateful Absence and so far, it's been solid. Yes, my opponents can get a draw out of the card but if that's how they end up spending their mana, all the better for me. I can spend my time proactively working the board.

Thursday, May 25, 2023

You Can't Depend On Intelligence

So the first iteration of Busload of Faith involves taking out the Tribal Forcemages, the Viridian Zealots (they're SB cards), and a Selesnya Guildmage. 

In their place come a Fyndhorn Elves, Joraga Warcaller and three Leaf-Crowned Visionary. I heard you like lords, so I got lords for your lords.

At this point, it was to the simulator at deckstats.net to see how things stacked up. The answer, unfortunately, was 'not well'. 

First, the manabase is skewed too heavily towards white for the current build. Second, there didn't seem to be enough mana-despite 22 lands plus five mana dorks. These issues played into each other, yes but even so, this was absurd. 

Nonetheless I was surprised, because the curve on this deck looks good: 11 cards at two and 11 at three mana, with a total of 7 cards above five mana. It seemed like I should be able to play games!  

Cutting more creatures would leave me with 24 slots left, but they would also give me a chance to shore up a part of the deck I am concerned about: the removal suite. For three mana or less, I should have a lot of options in White to rid myself of creatures or planeswalkers-and planeswalkers are definitely a concern. 

Ossification and Borrowed Time are possibilities, but I've talked up Fateful Absence in the past, maybe it's time to see if that card can shine!

I really wish Green's removal suite was a bit more...helpful. Fight is just so on theme for the color, but it's slow and reliant on another card so it just never quite makes the cut.

You know what I'd like: a card that can get a Planeswalker to fight. The search suggests a creature can only fight other creatures, but why not get fights via loyalty? 

It still doesn't solve the problem, but from a flavor perspective it's cool. 

Tuesday, May 23, 2023

Busload of Faith

I am not sure why I called this deck Busload of Faith, beyond really liking the song by Lou Reed but here we are. The song doesn't have anything to do with elf tribal that I know of: I would guess that when I built it I knew that it was doing a wing and a prayer. 

4 Thorn of Amethyst

2 Llanowar Elves
2 Elvish Champion
2 Sylvan Messenger
2 Viridian Zealot
2 Fyndhorn Elves
3 Llanowar Knight
4 Glowrider
3 Imperious Perfect
2 Ezuri, Renegade Leader
2 Wren's Run Vanquisher
1 Elvish Archdruid
3 Selesnya Guildmage
3 Priest of Titania
1 Joraga Warcaller
2 Tribal Forcemage

4 Brushland
8 Plains
10 Forest

You might notice the obvious thing: there is no removal. This deck wants to see if it can tax you on non-creature spells, while building up a go-wide ground game that can use Ezuri to trample over everything. 

However, without removal or an instant "I win" moment this deck is definitely hoping to dodge mass removal spells. It's also pretty old, so let's put a shine on this, eh?

Thursday, May 18, 2023

Is There A Ghost (redux)

If I'm going to take apart the Omega Supreme deck, maybe another deck can benefit. (Going back two years for this nonsense. Wild.)

3 Forked-Branch Garami
4 Loam Dweller
3 Kodama of the South Tree
2 Suture Spirit
2 Changeling Titan
4 Chameleon Colossus
4 Elder Pine of Jukai
2 Kataki, War's Wage
2 Angel of Flight Alabaster

2 Shining Shoal
2 Unchecked Growth
4 Crib Swap

3 Sungrass Prairie
5 Plains
7 Forest
1 Gavony Township
2 Stirring Wildwood
4 Fortified Village

2 Terashi's Grasp
2 Enshrined Memories

It doesn't have to be like this, right? So many weaksauce spirits and there are so many more options now!

What if I tried this:

3 Kodama of the South Tree
4 Chameleon Colossus
2 Kataki, War's Wage
2 Angel of Flight Alabaster
4 Sakura-Tribe Elder
2 Rampaging Baloths
3 Kura, the Boundless Sky
3 Kodama of the West Tree
1 Anafenza, Kin-Tree Spirit
2 Selfless Spirit

4 Jugan Defends the Temple

2 Shining Shoal
4 Crib Swap

3 Sungrass Prairie
5 Plains
7 Forest
1 Gavony Township
2 Stirring Wildwood
4 Fortified Village

2 Enshrined Memories

The hiccup now is, I believe, Rampaging Baloths. Sure, they're cool but I'm not cheating the card out soon enough to make it worth it. I think a couple copies of The Wandering Emperor might be in order here. 

(Ed. I got to play a couple games with this version and mana was just savage. I mulliganed down to 4 in multiple games because I could not find any land. So hiccup #2 is: Enshrined Memories. Cutting those for a land and perhaps a 3rd Wandering Emperor is more helpful.

Unfortunately, Jugan Defends the Temple is also bad, and needs to be something else. I'm actually considering Invasion of Moag, because my experience with Oath of Ajani has been very positive! I have some fliers to help me destroy the Invasion so it's worth mucking around. 

I want to use Prizefight as a way to help eliminate creatures, but I just don't think I've got the creature suite for it. 

In some ways, this is reflective of a problem I'm starting to have with the game: the best things have been set and what shakes that up? Not much, that I can tell. I don't want all my G/W decks to start with the same base 10 cards, or any U/x decks to start with the same base 12. That's what it seems to come down to though, and I'm feeling discouraged).

Tuesday, May 16, 2023

Next Up

Ed. note: this was posted out of order, but it's written up and I am trying to clear some of the back catalog so I can resume a schedule again. So I'm using it, instead of just blowing it up. Sorry!


I suppose it's time to get back on track! I'm going into the wayback machine for this one but: Last time we checked in, I was thinking that this deck needed some revision and  Tipsy and high, I wrote myself a note about what to do with my changes to the War Ensemble deck. 

Agent of the Fates could be in a deck that wants to blink its creatures-Grief, etc-and be happy. Mono B? Prob. no.

That's the note I wrote, anyway.

OK. Why did I mention Grief? Because of this deck that I stumbled across. It's a Modern deck and that's fine. I don't know that anything I'm thinking of would be Legacy deck per se, unless I added in lands that would only be legal in Legacy. 

Hm. Which, actually, might be worth considering, due to cards like Phyrexian Tower. How many copies of that card do I have? Three, as it turns out. I'm as surprised about this as anyone! But hey, I'm not upset to have copies of a $30 card. 

The next question is: Do I already have a deck that wants to work these themes? Because I'm not opposed to building a new deck but if you've followed this blog for awhile, you know that I've got a LOT of decks. Most of them are subpar. C grade wondering if they will ever get called up to the big leagues. 

Don't get me wrong, I like having fun with C grade decks. But I'm also trying to turn a corner and build decks that hew to their vision. Weird decks are fine, so long as they are focused. 

Which is why when my brain was asking: Hey, could this be a blink deck and use effects like Essence Flux

Which, let's face it: is cool. Blue is still an incredibly strong color. 

But the deck I'm taking inspiration from gains bonuses from dies triggers. 

So let's loop back. Do I have a deck that cares about dies triggers? If I do, is it worth updating or should I just start over? 

After a review of my decks, I recognized that there was a series of decks that did mine this theme: W/B. But my W/B decks went in particular directions: there was the Omnitell deck, the Enduring Renewal deck (storm), and the tribal cleric deck. All doing very different things.

Then there was this:

Abominus

3 Adarkar Valkyrie
3 Auramancer
3 Aven Riftwatcher
4 Capashen Unicorn
2 Herald of Serra
4 Pit Keeper
4 Shriekmaw
3 Sheoldred, Whispering One

3 Haunted Crossroads
4 Promise of Bunrei

3 Orzhov Basilica
8 Plains
8 Swamp
4 Isolated Chapel

4 Skulltap

Now we're talking.  

Thursday, May 11, 2023

Abominus: Gestalt

Reflecting on the decklist I was one thing I can say that I'm pleased about is that it IS pretty focused. Multiple copies of cards, not a lot of filler, and I can tell that there is a theme that it wants to adhere to. 

And then there's Herald of Serra

In addition, Abominus wants to focus a recursion that is very mana intensive. Most of the cards want to bring creatures from the graveyard to my hand. While that isn't all bad, it doesn't mesh well with an Agent of the Fates concept. Cutting 10 cards and swapping 10 in isn't the way. Even if the themes are starting to cozy up.

So what to do?

Maybe something like this:

Abominus

2 Sheoldred, Whispering One
4 Grief
4 Solitude
4 Agent of the Fates
3 Doomed Traveler
3 Shambling Ghast
2 Adarkar Valkyrie
2 Martyr of Dusk

3 Feign Death
3 Undying Evil
3 Village Rites
1 Blessed Defiance
3 Path to Exile

3 Orzhov Basilica
7 Plains
6 Swamp
4 Isolated Chapel
3 Phyrexian Tower

That is quite a leap from the original. 

If you've been following a long for awhile and have a pretty good memory, you might see a resemblance between this and the B/W Scam deck I was running in March. That's because this was the template I built it off of.

(I'm trying to get caught up with some decks so apologies for some wayback machine moments.)

Since then, I've refined a few things and learned from the experience of being in tournaments. The deck looks like this now:

4 Grief

4 Solitude

4 Agent of the Fates

3 Shambling Ghast

3 Phalanx Leader

3 Hunted Witness

2 Flickerwisp

2 Massacre Girl


3 Feign Death

3 Undying Evil

3 Path to Exile

3 Ephemerate


3 Orzhov Basilica

7 Plains

6 Swamp

4 Isolated Chapel

3 Phyrexian Tower


This list also isn't quite accurate. I've been testing Drivnod, Carnage Dominus and a Liesa, Forgotten Archangel in the Flickerwisp slots. So far, it's been interesting, though Drivnod has mostly generated some rules questions than expected-but the 8/3 was also a body my opponent couldn't ignore. That didn't suck!


I like where it's at for now, with the acknowledgement that it's been a bit depowered. There's still a deck here, and I'm enjoying it. 


Tuesday, May 9, 2023

Quick(Re)mix

So there is one little thing that came out of the last bans: I have an illegal deck. Quickmix has four copies of Volcanic Island and four copies of Expressive Iteration. One of them has to go: cutting EI means the deck can be Legacy legal, cutting Volcanic Island means the deck can easily slide into Modern. 

Now, you know I love me those Liege decks so taking the deck apart isn't on the table. So I suppose the question is: Is there a U/R card that can make up for the power loss of cutting Expressive Iteration? Or is there a land that produces U/R that can make up for the power loss of cutting Volcanic Island. Spoiler: There isn't. Volcanic Island is such a powerful land that there is just no way to find a comparable replacement.

But. Liege decks are never going to be top of the line. They're going to be fun, yes and I am always entertained playing them. But their power level will always be hampered by the restriction of being a Liege deck. No regrets: I chose that and I like it.

Whereas Volcanic Island could provide a genuine boost to a deck that is teetering on the edge of being good, if only the mana were better

So I think the cut here is to Volcanic Island. Given the rest of the manabase, I am fairly certain that I want to use at least two basics to replace them, and then...I'm not sure. While there are a lot of options, many of them are bad. 

But Wandering Fumarole does fit into this deck's themes. Activation is expensive but with a Liege out, a 3/6 that can flip at will to a 6/3 is pretty good. With only two in the deck, the ETB effect shouldn't be too pronounced and it produces the right colors. 

Don't you worry though, Volcanic Island. I'll find a deck for you.

While I'm here, though, those two copies of Hypersonic Dragon are just...not helping. Mostly because the deck is surprisingly light on removal. I wonder if Izzet Charm might be the answer. That or Winterflame have intriguing options, but Bloodwater Entity's ETB ability might win out. Regrowing Expressive Iteration seems good.

Thursday, May 4, 2023

Confusing Your Customers

It's a bad idea. 

I bought the March of the Machine Commander decks, because I always buy the big one they do every year. I was dismantling the decks to make new things, I was using spoiler lists to figure out what I had, what were reprints, and what had been previously printed in sets that I could then put into my donation box. Some kid is gonna be thrilled.

Except. Elspeth's Talent...why isn't that card in my set? Why aren't any of the talents with this?

Well, let's take a look at the official spoiler and...yike.

Then I remembered; This exact same thing happened for the regular March of the Machine product! There was the official product listing, which is great and I need that. 

What are these five cards

Why is it that when I buy a product, it isn't all of that product? 

Why do I have to have a flowchart in order to understand what I'm getting? 

God, these business practices are just so awful. WotC has embraced the bullshittery of the videogame industry and it is so, so draining for me. I really like this game, but they make it very difficult to enjoy it, sometimes. 

Tuesday, May 2, 2023

The Galactus Problem

I've been playing a lot of Marvel Snap lately-I may've mentioned this earlier. But one of the 'upsides' of being sick is that mobile games are easy to manage. And there is a problem facing the game that I'm not sure how they fix, but they clearly are aware of it

For those not in the know, Marvel Snap is a game where you play characters with various abilities and power stats in order to control two of three locations. The person with the highest character stats at two of the three locations and the end of six rounds, wins. The locations change each game, so there's a lot of potential variety about what might be good in any given situation. 

Galactus flips this on its head by destroying two of the three locations, making only one matter. Usually when a player gets Galactus on the board, the game is over; there is nothing the opponent can do about the fact that their entire board just got wiped and since the Galactus player's follow up is usually Knull, that's it. Effectively, Galactus turns a game about three locations into one location. 

The first problem: Galactus is unfun. A little unfun is actually important in any game because it helps keep things from getting out of hand. But Galactus creates a kind of unfun that starts to break the metagame down: can you stop the Galactus deck, or not? So you get two kinds of decks; Galactus decks/anti-Galactus decks. 

Which is fine-if it is in little doses. A little unfun is important. 

The problem is that Galactus players play it because it's reliable; if their opponent doesn't have an answer, it's a way to climb the ranks no matter how slowly. It is good to stick with a deck that consistently wins.

But as someone who has had to face Galactus decks multiple times a day, because I'm in the trenches of people trying to rank up I am here to tell you; it isn't any fun to play against. I have two decks that I get to play now and both of them are effectively anti-Galactus tech decks. 

This is out of twenty possible decks I could be playing. Instead of getting to see a lot of wild interactions and a variety of different decks, I see the same play pattern time after time and that is boring

Unfortunately, this leads to the second problem: Galactus is necessary. Without the threat of having the game's win condition entirely broken, there is a huge encouragement to build the biggest "go-wide" decks players can build. Flood the zone and call it good, because it's pretty easy to get around locations that have restrictions on what can be there. I think the game devs are smart enough to know that this is a problem and Galactus was their solution to it, as poorly designed as I think it was. 

However, now we're stuck with this: I'm facing multiple Galactus players per day so the "little unfun" element becomes 'frequently unfun' and frequently unfun starts to impact the experience people have overall. 

I don't want to see a game without Galactus though: I understand that would open up a whole other box of problems. But it definitely hampers my enjoyment and turns a game I was enjoying a lot into one that feels grindy as hell.  

There's another element to this though; oversaturation. The TL:DR of that video is that if you're playing in the 85th+ ranks, nobody plays Galactus because they've already got a high rank and the deck is easy to beat/doesn't level you up anymore. Players at that level are ready. 

But if you're in the midrange, everyone is playing Galactus, because that is, however grindy, the way to climb out of it. Of course, most people playing are going to be in the midrange, thus their experience is going to reflect a lot more Galactus than there might actually be. 

I still think the card presents a problem but as with most of these things, the problem likely rests in the enablers-Electro, Wave-than in the end result. So it'll be interesting to see how they work with this, especially since the new season started today, and Nebula seems very, very good. Not good enough to dethrone Galactus, but a challenge unto herself.